Death felt like true punishment, and because it comes easily, I played from a much more cautious approach. It changed the way I play, more aware of my surroundings. Your new respawn is little more than another reinforcement joining the frontlines. Respawns are on a rotating time to allow for the tactical ability of kills to feel like they make an impact on the front. You’ll often die in a single shot, and its rare that you’ll survive two. Tannenberg, to the best of its ability, recreates how armies fought on these fronts over 100 years ago.Īnd it recreates other realities of the period as well, from the mundane details of each different unit’s uniforms to the agonizing and never-ending screams of a fellow soldier who lays dying in the trench beside you. Knowing when to fall back and defend a point is just as important as knowing when to push and take the next one. Making a coordinated push is going to work better than hapharzardly scattering across the map. Sure, shooting is part of that, but if you aren’t playing to the objective, you’re bound to lose, no matter how many kills you end up with by the final scoreboard. Tannenberg isn’t a shooter inasmuch as it’s a game of tactical warfare. Capturing specific zones will grant benefits like faster cooldowns for artillery or more rapid reinforcement respawns. Tannenberg’s main mode is Maneuvers, a fight for control of territory across a vast battlefield. You aren’t necessarily individually important as any kind of hero, but your place on the frontlines is essential to ensuring your team’s victory. There were lots of little things I could do to incrementally make a difference, and conversely, failing to be a brick in the wall meant the whole thing could quickly come tumbling down. Little I did independently helped to turn the tides of any battle.īut, work within your squad, capture objectives, and help your team as a whole? Suddenly my role in bolstering my side became something worth fighting for. I was just as apt to fall as the guy next to me. I was another gun on a messy and imprecise battlefield. Once I turned off my “gamer brain” that wanted fast respawns and cracking headshots, I was able to appreciate my fragility. And in that respect, Tannenberg overwhelmingly succeeds. It sparked a conversation between us about just how insane and harrowing trench warfare was. I didn’t even know where the shot came from. “War is hell,” I jokingly grumbled as my wife watched my soldier collapse into the mud following the distinct crack of an authentic WWI-era weapon. It’s what makes Tannenberg work, and also what gives it a number of its problems. It’s a rough and often frustrating depiction of the realities of trench warfare. No singlehandedly mowing down waves of enemy forces. There’s no quick scoping or mad heroic dashes. Your long-range accuracy will be terrible, but getting in close is sure to bring a certain death. Many times your death will be without note, at the hands of a stray bullet or a shooter you never saw. You’re just another body in one of the many battles on the Eastern Front of WWI. In Tannenberg you aren’t some hero or super soldier. It’s a rough-around-the-edges adherence to historical accuracy, rigid to a fault, and full of its own unique charm and allure because of it. It isn’t Battlefield or any of the other war games centered on spectacle and bombastic action.
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